

It allows for nice flexibility within the system, but at the same time it would have been nice to get unique abilities/skills with certain combinations, result in different job/class names, etc.

So there aren't unique abilities to learn or classes/jobs that are a result of these combos just the same ones you've seen. but at the same time, I'm just doing that. On one hand, I'm thrilled to have the ability to mix up the 8 classes to make my favorites even better or the less viable ones more interesting. My memory also isn’t the best so I’ll go back to various places thinking I haven’t stolen from and scrutinized every poor soul who stands in my way already when I have, lol.īut yeah, never ever ever take my playtimes as remotely normative when I mention them on this site! Back in the day I remember maxing out the FF7 clock of 99:59 multiple times, and I tend to see that game described as “40 to 50 hours and once you replay it you will totally beat it in like 35.” And those people probably aren’t wrong.Ĭlick to shrink.Yeah, I'm kinda feeling a mix of these two things. Not only have I grinded to highly unnecessary and in all likelihood completely inefficient extents (my party is 43/40/40/38/34/33/29/23 and I’m not done with Chapter 2) but I also hang out in cities and on trails just to listen to the music. This has likely added at least 8 or so hours to my clock. For one, I tend to leave the console on while I intermittently wander off to cook dinner and such. In my case it’s a combination of two things, which I suppose holds true with most of the games I play. If you don't want to progress, go explore some dungeons, or path action up a town. The characters' stories are so radically different from one another in tone, just do whomever's you want at the time. I'd just recommend doing whatever you feel like. :)Ĭircling back to how you approach progression. If you find the encounter rate too high, I'd recommend equipping the Scholar job's first passive, which reduces the encounter rate by 50% you can go entire screens with zero encounters with it equipped. This means that grinding should never, ever be a concern for you. Going around unlocking the secondary jobs will both organically level you up while providing you a massive power boost.īecause levels don't mean much, if you're ever struggling with a fight, you should look to your job/passive build, tactics, and equipment (the best is usually purchased/stolen from NPCs, not vendors). I'd suggest exploring the various CH2 areas, because each has a hidden shrine that unlocks the secondary job of whomever started in that region (Dancer - Sunlands Apothecary - Riverlands etc.). As I said earlier, levels in Octopath are statistically negligible compared to character build and equipment. The gap between CH1 and CH2 is the largest of any of the chapters, but you shouldn't take the game's Recommended Levels or Danger Levels as minimum requirements. Your second group would breeze through their chapters with the first group's endgame equipment, even if they were level 10 in a level 40 chapter. That's a possible way to play - four then four.
